Article Summaries
Blackboard Architectures
Complete Cognitive Architectures
Evolution of Autonomous Agents
Hierarchical Action Selection Mechanisms
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Blumberg, B., Todd, P., and Maes, P. (1996). No
Bad Dogs: Ethological Lessons for Learning.
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Blumberg, B., (1994). Action
Selection in Hamsterdam: Lessons from Ethology.
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Donnart, J. and Meyer, J. (1996). Learning
reactive and Planning Rules in a Motivationally Autonomous Animat.
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Donnart, J. and Meyer, J. (1996). Spatial
exploration, map learning, and self-positioning with MonaLysa.
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Donnart, J. and Meyer, J. (1996). Hierarchical-map
Building and Self-positioning with MonaLysa.
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Donnart, J. and Meyer, J. (1994). A
Hierarchical Classifier System Implementing a Motivationally Autonomous
Animat.
Learning and Autonomous Agents
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Blumberg, B., Todd, P., and Maes, P. (1996). No
Bad Dogs: Ethological Lessons for Learning.
-
Crosbie, Mark; Spafford, Gene. "Defending a Computer
System using Autonomous Agents." Proceedings of the 18th National
Information Systems Security Conference. October 1995.
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Donnart, J. and Meyer, J. (1996). Spatial
exploration, map learning, and self-positioning with MonaLysa.
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Foner, L. and Maes, P. (1994). Paying Attention
to What's Important: Using Focus of Attention to Improve Unsupervised Learning.
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Jantz, S., and Doty, K. (1996) Learning
to eat
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Maes, P. (1994). Agents that Reduce Work and
Information Overload.
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Maes, P. (1995). Interacting
with Virtual Pets and other Software Agents
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Maes, P. (1997). Software
Agents
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Pfeifer, R., (1997). Embodied
System Life.
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Rhodes, Bradley J. (1997) The wearable remembrance
agent.
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Whitehead, Steven D. (1994) Auto-FAQ : an experiment
in cyberspace leveraging.
Market, Travel, and other Agent Paradigms
Mobile Agents
Multi-Agent Systems
Personification of Autonomous Agents (HCI Issues)
Robotic Autonomous Agents
Situated Agents
Wearable Agents
Design
of Autonomous Agents Institute
for Intelligent Systems UM
Math Dept
Author: ARPAD KELEMEN
Last Revised: Tue Apr 28 1998